Category Apple

Google Voice apps return to App Store

It’s been a long, thorny road for Google Voice apps in the App Store. When Google initially launched the service, an iPhone app was on many a user’s wishlist. It wasn’t long before developers answered the call, most notably Sean Kovacs with his GV Mobile app. Shortly thereafter, however, Apple inexplicably pulled all Google Voice apps with no notice. Google itself had submitted an official one that has infamously been ‘in review’ for over a year now.

Even after an FCC inquiry into the absence of Google Voice on the iPhone, Apple provided little useful information stating it was still ‘pondering’ the matter. Speculation as to why Google Voice was banned from the iPhone included Apple’s anti-competitive stance towards Google, finger pointing at AT&T, and the App Store guideline that states that submitted apps shall not duplicate existing functionality.

Recently, however, Apple seems to have had a change of heart. Just this month, a controversial ban on third-party developer tools has been lifted and App Store review guidelines are freely available in all their candor. With guidelines in the hands of developers, Sean Kovacs sent an inquiry regarding GV Mobile. He was greeted with a favorable response to resubmit his app for approval. In the meantime, another Google Voice app GV Connect by developer Andreas Amann — in review for over 200 days — has recently been accepted and is available in the App Store for $2.99.

As of this evening, GV Mobile + has been accepted as well and will also retail for $2.99 when it hits Apple’s servers.

One more thing from Sean Kovacs: “I’ll be blowing away some promo codes via Twitter (@seankovacs) once I get them AND if #gvmobile trends on Twitter, I’ll set that bad boy to free for the night.” Thanks, Sean!

Sources: Andreas Amann, Sean Kovacs via TechCrunch, intomobile

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iOS 4.2 beta 1 available for developers, brings multitasking to iPad

Apparently, IE9 wasn’t the only notable beta release announced yesterday. With iOS 4.1 going public only last week, Apple has taken the initiative to seed developers with the fruits of its next labor. Announced at Apple’s media event on September 1, iOS 4.2 will be available for all iDevices come November save for the original iPhone and iPod Touch.

iPad owners, however, have a special reason to rejoice over iOS 4.2′s imminent release as it will finally bring the iPad on par with its brethren. That’s right, the iPad will finally get multitasking, folders, a unified inbox, threaded messaging and Game Center, the first four of which have been available for iPhones and iPods Touch since iOS 4.0 was released back in June.

Also coming in iOS 4.2 will be two new wireless services dubbed AirPrint and AirPlay. As their names suggest, AirPrint will enable iOS devices to directly print mail, photos, web pages and more over a wireless network, while AirPlay will allow them to wirelessly stream and share multimedia with other AirPlay supported devices, including but not limited to Apple TV and AirPort Express. Subtler enhancements that have been gleaned in iOS 4.2 include the ability to search within a web page in Safari and the option to use Helvetica in lieu of Marker Felt in the Notes app.

Developers can get in on the action now by clicking the source link below. For the rest of us, though, November can’t come soon enough.

Source: Apple via Gizmodo

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iPhone 4 free case program ends September 30

iPhone 4 antenna issues got you down? There’s an app for that — but only until September 30. Apple has reevaluated the program, and has decided to discontinue it stating that ‘the iPhone 4 antenna attenuation issue is even smaller than we originally thought.’ I have to agree, although it is a very real, easily reproducible phenomenon. In practice, I have yet to experience any dropped calls or diminished data speeds in using the iPhone 4 as is. I’ve also noticed that the majority of people I have seen with the phone don’t use a case — and seem perfectly happy with it.

Even still, I’m not one to turn down a free Bumper and neither should you. Other options exist if Apple’s ‘uncase’ is not to your liking. If you’re interested, you can download Apple’s case program app in the App Store, but come October 1, you’ll have to direct antenna-related inquiries to AppleCare — they’ll still be providing free cases for those with issues. The return policy reverts to normal on the first as well.

Source: Apple via Gizmodo

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Apple lifts ban on third-party dev tools, publishes App Store review guidelines

Unreal Engine 3 demo

In a surprising turn of events, Apple announced today in a press release that they are now allowing developers the freedom to use third-party tools to create iOS apps ‘as long as the resulting apps do not download any code.’ Apple claims that this will give developers ‘the flexibility they want, while preserving the security we need.’

Previously, Apple’s developer agreement had explicitly stated that ‘only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).’ The new terms allow developers the liberty to use third-party tools like Appcelerator and Adobe Flash CS5, interpreters like Lua, and ported engines like Unreal — used to create the stunning Epic Citadel demo pictured above — to further innovate in app space.

In the same press release, Apple revealed that it was publishing its App Store review guidelines in an effort to bring as much transparency to the App Store review process for developers as possible — a step that should be welcomed by any developer who has had an app rejected or relegated to limbo with little reason as to why. The guidelines — described as a ‘living document’ presumably open to evolutionary change — are written in a surprisingly candid, even informal tone. ‘We don’t need any more Fart apps’ the introduction proclaims. Apple is right on the mark there, and hopefully, its actions today will encourage and enable developers to produce less iCrap and more Epic Citadel.

For a copy of the press release and App Store review guidelines, hop on after the break. Continuing coverage and analysis is also provided in the source links at the end of the article.

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iOS 4.1 ready for download, adds Game Center, HDR photos

iOS 4.1 is up on iTunes. Enjoy!

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iOS ousts Linux to become 3rd most popular Web platform

A recent study by Net Applications has found that iOS now has 1.13% of global internet market share compared to 0.85% for Linux and 0.20% for Android as of the end of August 2010. That makes iOS the third most popular Web platform on the planet only three years after its debut. Microsoft Windows is still top dog with a commanding 91.34% while Mac OS is second at a respectable but declining 5.00%.

I’d love to see these numbers again a few years from now. With mobile internet use set to overtake desktop use within the next five years, I would not be surprised to see iOS and Android firmly entrenched in the top three.

Source: Net Applications via TiPb

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Apple revamps iPods, iTunes, and Apple TV

For the most part, the predictions for Apple’s event that I outlined here were spot on. The only thing I did not expect was Ping — Apple’s foray into the social space. I’ll post my thoughts after I get a chance to watch it in its entirety. Click the links for a good summary or if you’d like to see the whole presentation yourself.

Sources: Apple, Gizmodo

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R-Type for iPhone stays true to original

With its ubiquity in many a pocket, iPhone has really taken off as the go-to mobile gaming platform for casual and enthusiast gamers. Numerous ports of classic console games of yore pop up all the time in the App Store, but many suffer from a poor transition to the realm of tilt and touch control or are not quite faithful reproductions of the original. R-Type for iPhone avoids both pitfalls admirably.

R-Type is the quintessential side-scrolling shooter in which you pilot Arrowhead through 8 fiendishly difficult levels to defend humanity from the Bydo. EA has done a smashing job recreating the original arcade title while allowing less experienced gamers the opportunity to finish what could be a very frustrating game. Although the virtual D-pad and tilt control modes are nothing to brag about, the touch controls are well done. R-Type is now available in the App Store for $1.99 — a relative steal considering how many quarters some have lost to the game.

Sources: EA, R-Type iPhone via iLounge

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Apple ‘special event’ scheduled for September 1

Apple has sent out invitations to industry-leading blogs about an upcoming event scheduled for September 1 in San Francisco. Judging by the graphic, which depicts an acoustic guitar with an Apple logo-shaped sound hole — and by the time of year — it appears that this will be Apple’s media event equivalent to the Let’s Rock events of yesteryear.

Rumors for the exact content of the event include a completely redesigned fourth generation iPod Touch à la iPhone 4 complete with glass back, dual cameras, FaceTime integration, gyroscope, and that gorgeous 960 x 640 Retina Display. Also rumored to be unveiled is a completely repackaged Apple TV — possibly rebranded as iTV — running iOS and priced at $99. Apple will probably release iOS 4.1 shortly after the event that brings Game Center to newer iDevices, stability and performance gains to older iDevices, and a proximity sensor fix to iPhone 4.

In addition, Apple may make renting television shows for 99¢ a reality as well as give us a release date for the hotly anticipated white iPhone 4. No word on whether the long overdue ‘iTunes in the cloud’ streaming service will go live soon, but I’m guessing it won’t happen until some time next year. Beatles on iTunes is also highly unlikely.

Sources: SlashGear, Engadget, Daring Fireball

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Google Goggles coming to iPhone this year

Let’s just hope that Apple doesn’t do to Google Goggles what it did to Google Voice.

Sources: The Register, Gizmodo

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